![]() To transfer from town to interior or between interiors and dungeons, it's recommended to use a door event. To allow your character to transfer between the large map and town, it's advised to use transfer events. See if you can create it before continuing to the next chapter. If you now walk into the doorway, you'll notice the transfer. Let's play test the new event and see if it works! (Ctrl+R) Try it now, then press OK again to close the dialog and finalize the event. Note: Doors work exactly the same (meaning you just walk into it), except they show a "door" in the place where the transfer event is initiated from. Click the "." icon next to the destination, and select the other map (Inn 1F if you followed the above steps), then select the starting position on that map and press OK. Right click a doorway and select "Quick event generation -> Transfer". Press F6, or the red pawn icon in the top bar to enter "event editing mode" again. Next up, we create the actual transfer event. Feel free to select it and see how it looks. Your sample project will now have 2 maps. To switch between these different maps, we need to create "Transfer Events" or doors in the places where you wish to allow the player to do this.įirst, we add another map - easiest for now it just to right-click the bottom-left field again and add a sample field. If you're an avid RPG player, you'll know there's multiple areas, towns, overworld, dungeons etc which make up an RPG. If you used a small town as sample map, you'll quickly notice you won't be able to enter any buildings. This will be used for testing your maps.Īt this point you'll launch the game, and get control over the character. Note: Across all your maps, you can only always have "one" player starting position. Next, delete "MAP001" and hit the green arrow (F12) in the top-right of your screen. Select "set as starting position -> player". Press F6 to enter event mode and right click the middle of the map. For now I'd recommend just picking "Regular Town". This folder should provide you with a ton of inspiration and play-things with which to learn the initial basics. Right click on the project name, and select "Load.". In the bottom-left there should be a panel with your "test project" name, and "MAP001" under it. You'll probably have the urge to press some button or jump into drawing right away - resist that for now. Now, if you weren't facing a small lake of grass before, you should be seeing it now. That's so all the project's resources will be kept "with" the project. You'll notice a progress bar which copies most of your plugin/data assets to the new folder. Select a good spot to save your first game or "test project", and hit ok. If not, no worries - the first step to take is to click: "File -> New Project". Upon first launching the software you'll be facing a green ocean with a character in it.
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